v2.1
Fixed the wave 12 spawn overlap. Drill mode scoring is tighter now. Autoplay gets further but still dies on 14. Don't bother trying to beat Bryce's score, I've been trying for a year.
Fixed the wave 12 spawn overlap. Drill mode scoring is tighter now. Autoplay gets further but still dies on 14. Don't bother trying to beat Bryce's score, I've been trying for a year.
Made this shooter thing as a proof of concept for the acquisition logic. It's actually kind of fun. Drill mode is 15 waves, fixed scenario. There's an autoplay/trainer that runs the targeting AI if you want to watch it work. Try to beat my score.
Dev environment is set up. Three workstations, a build server, and whatever the thing in the corner is (Voss says don't touch it). Compiler toolchain is working. Got my first clean build of the sensor abstraction layer on the second try, which is either a good sign or means I set the bar too low.
This is a good space. Small team, no red tape, and Bryce actually listens when you tell him something is a bad idea. Feels like it's going to be one of those gigs you tell stories about later.
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